![]() ![]() Your former TH enters the land of autonomy and you are never allowed to control them again. When the child you’ve chosen as heir reaches YA, the ‘torch’ is passed to them and they become your controllable sim. Obviously this means that sim autonomy should be turned on in your game settings at all times. All other sims must live on complete autonomy, to live (or fail) as they will. Throughout the challenge, only ONE sim may be controlled by you, and that’s your current Torch Holder. ![]() Otherwise all traits and aspirations should be randomized via the dice button. If playing with the Erratic trait rule then each child MUST be given the Erratic trait at some point. You don’t HAVE to get married, but doing so increases the chance for more points (and more failures). The ultimate goal is to survive 10 generations of sims while only controlling one sim at a time, and keeping score throughout.Įach Torch-Holder must have at least two children. It’s a great concept with a great name! I’m a bit of a control freak with my sims, so it sounds like a lot of fun to only control one sim at a time.Ĭheck out the link below for the full challenge rules. Unless there are specific things that need to be addressed, the Kits aren’t detailed in the Decades Challenge Rules.The “I’m Surrounded By Idiots” Challenge is probably my favourite challenge. For example, you probably don’t want to use a lot of Grunge Revival clothing on your 1890s Sims, and your teens won’t have cell phone clutter from Everyday Clutter in the 1930s. As a result, there aren’t a lot of specific rules around Kits – it’s more of a “use your own judgment” kind of scenario as to what would be appropriate for your Decades Challenge. They typically don’t involve gameplay features that will influence how you play your game. In general, Kits are a compilation of CAS and Build Mode items around specific themes. You are welcome to use Paranormal Stuff in your gameplay from a historical perspective – just keep in mind that the specters and creepy objects may reduce the realistic nature of this challenge. Paranormal investigation was popularized in the 2000s, but has been around since before the Decades Challenge begins seances have been around even longer. These rules assume that you are not including any Vampires, Mermaids, Spellcasters, StrangerVille, or Werewolves gameplay. I have all the current Sims 4 packs and will try to keep this updated as new packs become available. ![]() Each decade has rule changes based on societal changes and world events. By nature of the goal, this challenge will have some limitations in regards to race, gender, and sexuality, particularly in the earlier decades – please note that playing this challenge does NOT condone these limitations. The goal of this challenge is to live from the 1890s to the 2010s in a somewhat historically accurate way, showing how things changed over more than a century of time. Special thanks to Folklore1489 and StephKa圜eeYT for sharing your Rules saves so that we can keep playing the Decades Challenge for years to come! In January 2021, Google deleted the Rules document and I was terrified that our Rules were lost for good.Share your creations on The Gallery with the hashtag #CCGDecades Check out this Let’s Play on my YouTube Channel! ![]()
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